New Rules for B&W

b&w LogoChanges in the Pokémon TCG: Black & White Expansion 

If you’re new to the Pokémon TCG, don’t worry about this sheet!  It explains a few changes players need to be aware of if they have older cards.

Card Types

Trainer, Supporter, and Stadium cards are changing with the BW expansion. As you can see, Poké Ball is now a Trainer—Item card. Previous expansions’ Supporter cards are now Trainer—Supporter and their Stadium cards are now Trainer—Stadium. Since the wording dealing with these cards has recently changed, you should know how these cards work together if you are using cards that express the same concept differently.

  • Trainer cards from Diamond & Pearl through Call of Legends should be considered Trainer—Item
  • Supporter cards from Diamond & Pearl through Call of Legends should be considered Trainer—Supporter
  • Stadium cards from Diamond & Pearl through Call of Legends should be considered Trainer—Stadium
  • Any cards that reference those card types should change accordingly as well. For example, if a card from those sets says, “Search your deck for a Trainer card…,” you should now read that card as saying “Search your deck for an Item card…,” since Trainer cards are now known as Trainer—Item cards

Also, Supporter cards no longer stay in play until the end of turn. Any cards that previously checked to see if a Supporter card was in play, now check to see if a Supporter card was played. For example, Probopass (Platinum—Arceus, 7/99) reads, “If you don’t have a Supporter card in play, each of Probopass’s attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance).” It should now read, “If you didn’t play a Supporter card this turn, each of Probopass’s attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance).”

First Turn

The player that goes first no longer has any restrictions on what cards he or she can play. This means the player can play Item, Supporter, and Stadium cards on the first turn. However, it is still the case that neither player may Evolve Pokémon on the first turn.

Abilities, Poké-Powers, and Poké-Bodies

Starting with the Black & White expansion, there will be no more Poké-Powers or Poké-Bodies. Instead, Pokémon will have Abilities, which work similarly to both. It is important to note that there is no connection between an Ability and a Poké-Power or Poké-Body. For example, if a card said, “This attack does 80 damage to each Pokémon that has any Poké-Powers (both yours and your opponent’s),” it wouldn’t affect any Pokémon with Abilities.

Card Text Changes

Attacks and Abilities on a Pokémon that refers to itself now use the phrase “This Pokémon” instead of the name of that Pokémon. This should clear up confusion during any situation where Abilities can be copied. For example, an attack that previously said, “Tepig does 10 damage to itself.” now reads, “This Pokémon does 10 damage to itself.”

Removal of damage counters is now referred to with the “Heal” keyword—you should take 1 damage counter off of the affected Pokémon for each 10 damage healed. For example, “Remove 2 damage counters from each of your {G} Pokémon,” now reads, “Heal 20 damage from each of your {G} Pokémon.”

Effects that prevent you from healing or from removing damage counters do not affect moving those damage counters between Pokémon.

Attacks that can deal additional damage now only specifically call out the extra damage in their text. For example, “Flip a coin. If heads, this attack does 10 plus 30 more damage.” would now read “Flip a coin. If heads, this attack does 30 more damage.”

Whenever you need to show your opponent a specific card or cards, the phrase “reveal it,” is now used. For example, “Search your deck for a Pokémon, show it to your opponent, and put it into your hand.” would now read, “Search your deck for a Pokémon, reveal it, and put it into your hand.”

Note that it is no longer called out that you need to reveal cards moving from, for example, your discard pile to your hand. Of course, you must still clearly indicate which card you are moving from your discard pile as that zone is open to all players.

Errata

The following cards now have new official text, some of which is very different from previous versions. When using the following cards, always use this text to determine their effects:

Rare Candy

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.

Changes: You can no longer use this card to evolve a Basic to a Stage 1 Pokémon, it can’t be used on your first turn, and it can’t be used on a Pokémon played this turn.

Potion

Heal 30 damage from 1 of your Pokémon.

Changes: Heals 30 damage instead of 20 damage.

Great Ball

Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.

Changes: This card works very differently now, it can no longer search the entire deck for a Pokémon and put it directly onto Bench.

PlusPower

During this turn, your Pokémon’s attacks do 10 more damage to the Active Pokémon (before applying

Weakness and Resistance).

Changes: This card no longer attaches to a Pokémon when used.

Defender (HS—Undaunted, 72/90)

Attach Defender to 1 of your Pokémon. Discard this card at the end of your opponent’s next turn. Any damage done to the Pokémon Defender is attached to by attacks is reduced by 20 (after applying Weakness and Resistance).

Defender protects against all attacks, even ones not made by the opponent.

Unown (HS—Triumphant, 51/102)

Poké-Power CURE

Once during your turn, when you put Unown from your hand onto your Bench, you may remove all

Special Conditions from your Active Pokémon.

Use of this Poké-Power is optional.

click here to download a pdf of the New B&W Rules for easy printing